Starship Mojave Production Blog

27 September 2015 Episode 2, "Twenty Four Hours", now published.
15 September 2015 Episode 2, "Twenty Four Hours", has now entered the post production phase. All content for this new episode has been completed. Look for it to be published in the next few weeks!
17 March 2015 New hardware! ASUS G10, Intel Core i7-4790 at 3.6 GHz, Nvidia GeForce GTX 970. I still use my old HP laptop too.
01 January 2015 Work continues on episode 2, "Twenty-Four Hours", and it's about half done. Had a lot of time to spend on it over the holidays. Barring any unforseen circumstances it will be published in 2015.
04 March 2014 Started work on episode 2, "Twenty-Four Hours" today.
02 February 2014 Episode One, "Truth and Consequences", published. Enjoy.
19 January 2014 Finally, after months of work to the exclusion of many other free-time endeavors, Iíve completed the last clip of scene 16. Now the refinement stage begins, which should only take a little more time. In the refinement stage I render the entire episode and watch it over and over, taking notes on everything wrong or things that could be improved. Itís a long list! Everything from static noises in audio (which could not all be fixed for some reason), to images that appear too ďroughĒ, to unrealistic body movements, to rewording of speech, to image scaling and alignment issues, to the addition of more transition scenes to make the flow more smooth. The second episode will be an opportunity to do better.
13 January 2014 My now 6-year-old laptop has been operating with 1 GB of RAM since I got it, and while producing Starship Mojave, decided now might be a good time for a memory upgrade, especially when large images wonít appear on-screen in Anime Studio. Installed 4 GB and it made a big difference. The computer does everything faster now, even start-up and shut-down. I read that with a 32-bit operating system and maximum capacity of 4GB, the OS will only use 3 to 3.5GB, but it says it has 4GB and Iím happier now. Now, if I could only get something better than Windows Vista . . .
07 November 2013 Since Iím not an artist and many attempts at simple drawings (especially people) have been atrocious, Iíve been using ďmodelsĒ for much of the work. These models include images from Star Trek The Animated Series (TAS), and some from The Original Series (TOS), even a few from the first Starship Mojave live production. Sometimes I get family members to pose for a photo of particular body positions (hands, etc). In some cases I actually make a model, for example the USS Mojave, 14 inches in length, made from foamboard and wood. This way I can photograph the ship at different angles, and once the photograph is made into a line drawing, scanned and colored, I can be sure that thatís how it would really appear.
15 October 2013 Anime Studio Debut 6 has been good, but drawing vector objects has been tedious, so I just upgraded to Anime Studio Pro 8 for the added features. I was most interested in the automatic generation of vectors based on a scanned line drawing, but found that with Starship Mojave, the lines of the drawings arenít thick enough to do this. However, other features made it a worthwhile upgrade, like the ability to have more than one audio file inserted into an Anime file.
09 September 2013 My Star Trek The Original Series 15-CD complete soundtrack limited edition has just arrived! It was a bit pricey at $237, but after hearing some of it, decided it was a very worthwhile investment since it includes over 600 tracks, even music composed for TOS but never used. Itís a joy to listen to, and also will be an incredibly valuable asset for the production of Starship Mojave.
01 June 2013 After several weeks of research, Iíve produced the first image for episode one. The image is in scene one, in Captain Morganís quarters / office, which was based off the same scene in the live action episode. The weeks of research included learning and practicing with Smith Microís Anime Studio, GIMP, and image files in general. I didnít know there were ďmodesĒ for an image, I knew it best to scan a drawing as a pure black and white .tif file, but couldnít understand why I couldnít add color to it (had to convert it to RGB mode). I also learned a lot about GIMP, mostly regarding layers, transparency, and manipulating parts of images. I decided to standardize on 720x480. This should be a good enough compromise between image quality and memory / storage capacity.